The default is 0 in a range of 0 to 100.Ĭolor Specifies the color of the light. Intensity Specifies the amount of illumination provided by the light. The default is Normal (not reversed).ĭetermine how lights of any type emit light and cast shadows. The position and target are swapped as long as the button on the right is pressed. Sets the position at the click point when you click anywhere on the model, or sets the position on the view plane at the same view distance as the existing position when you click a point in space.Ĭlick the button on the right to reverse the direction of the light. The direction line extends to the standard direction line distance if that distance is longer than the current light distance. Position sets the position of the light when you click along the direction line of the light. Move the mouse over a surface to display a preview of the new light target/direction. Target sets a target point on the model when you click anywhere on the model, or sets the target on the view plane at the same view distance as the existing target when you click in space. When you turn off a light, the light color face changes to black, and in the browser the light icon in the lighting style tree is disabled. Light On turns the light on in the lighting style. Spot simulates a conical light emitted from a single point in space in a particular direction, such as a stage light. The target is used to create and edit point lights, and does not affect where the light falls. Point simulates light emitted in all directions from a single point in space, such as a light bulb. The default is Directional.ĭirectional simulates parallel beams of light from a single direction in space, from a light source that is an infinite distance away, such as the sun. Specifies one of the following light types to control the amount of illumination provided by the light. Alternatively, right-click and click Edit, the dialog box displays. Double-click a light node to edit the parameters. On the ribbon, click Render tab Scene panel Local Lights, and then set the options on the tabs: In the browser, expand the Local Lights node.They are separate from the Lighting Styles, and they act as individual objects, and not a collection. The only difference is that local lights are maintained in their own browser folder. The controls for creating a local light are the same as for creating lights in a lighting style.
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